<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>GamePhys - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-7213f455" type="application/json"/><link>http://gamephys.disqus.com/</link><description>Gaming Physics, News, Hardware, Upcoming Technologies</description><atom:link href="http://gamephys.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 12 May 2012 14:56:15 -0000</lastBuildDate><item><title>Re: Borderlands 2 GPU PhysX Tech Demo</title><link>http://www.gamephys.com/game-physics/borderlands-2-gpu-physx-tech-demo/#comment-527379242</link><description>&lt;p&gt;The game is designed from the ground up for seamless play with any number of players. You can start on your own, and have friends drop in at any time to play with you, via splitscreen, LAN, or the internet.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Space Captain Face</dc:creator><pubDate>Sat, 12 May 2012 14:56:15 -0000</pubDate></item><item><title>Re: Diablo III Uses Custom in-house Physics Engine</title><link>http://www.gamephys.com/game-physics/diablo-iii-uses-custom-in-house-physics-engine/#comment-527371286</link><description>&lt;p&gt;It should be noted that this is an older build of the game and there have been significant changes to UI and other features.  The skill UI has been redone, the skillbar has been altered, and some game systems such as the Alter for changing skills and Scrolls of Companion have been removed. The crafting system has also been overhauled, rendering the Cube redundant.  All crafting is now done at the Blacksmith.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TimeTravellersWife</dc:creator><pubDate>Sat, 12 May 2012 14:45:06 -0000</pubDate></item><item><title>Re: Borderlands 2 GPU PhysX Tech Demo</title><link>http://www.gamephys.com/game-physics/borderlands-2-gpu-physx-tech-demo/#comment-521033587</link><description>&lt;p&gt; It will have single player also. I doubt intense GPU PhysX effects like you see in the video would work good over the network. Multiplayer will probably have scaled down physics effects.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark076h</dc:creator><pubDate>Sun, 06 May 2012 13:35:28 -0000</pubDate></item><item><title>Re: Borderlands 2 GPU PhysX Tech Demo</title><link>http://www.gamephys.com/game-physics/borderlands-2-gpu-physx-tech-demo/#comment-520950596</link><description>&lt;p&gt;Will have Borderlands 2 single player too? Or it is only multiplayer game?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mareknr</dc:creator><pubDate>Sun, 06 May 2012 10:51:43 -0000</pubDate></item><item><title>Re: GamePhys is Building a Dedicated PhysX test System</title><link>http://www.gamephys.com/game-physics/gamephys-is-building-a-dedicated-physx-test-system/#comment-513481432</link><description>&lt;p&gt;double dissipation gone out of the window &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sam</dc:creator><pubDate>Sun, 29 Apr 2012 10:17:16 -0000</pubDate></item><item><title>Re: PNY NVIDIA GeForce GTS 450 Dedicated PhysX Card Review</title><link>http://www.gamephys.com/game-physics/pny-nvidia-geforce-gts-450-dedicated-physx-card-review/#comment-504384890</link><description>&lt;p&gt;I have a question do you thi8nk i'll get the simalar results with my set up a Cpu:i5 2500k Motherboard:Msi p67 -g65 GC1: evga gtx 560(non ti)SC GC2:Nvidia Gts 450&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Darius123093</dc:creator><pubDate>Fri, 20 Apr 2012 16:21:45 -0000</pubDate></item><item><title>Re: How To Install Nvidia Dedicated PhysX Graphics Card With ATI Graphics Cards</title><link>http://www.gamephys.com/game-physics/how-to-install-nvidia-dedicated-physx-graphics-card-with-ati-graphics-cards/#comment-497743139</link><description>&lt;p&gt;private vid dick&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Harrysihng</dc:creator><pubDate>Sat, 14 Apr 2012 16:17:03 -0000</pubDate></item><item><title>Re: New Havok Physics Destruction Video Shows off Completely Destructible Buildings</title><link>http://www.gamephys.com/game-physics/new-havok-physics-destruction-video-shows-off-completely-destructible-buildings/#comment-483616637</link><description>&lt;p&gt;Yes, both BC2 and BF3 have scripted physics but Red Faction Guerilla (and Armageddon) have real-time physics engines(Havok).  IMO, the physics used in both RFG and RFA are still some of the most impressive examples of physics-based destruction out there. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Deathworm</dc:creator><pubDate>Mon, 02 Apr 2012 11:39:06 -0000</pubDate></item><item><title>Re: Crysis 2 Minecraft Mod has some Cool Physics</title><link>http://www.gamephys.com/game-physics/crysis-2-minecraft-mod-has-some-cool-physics/#comment-479049657</link><description>&lt;p&gt;nice!!! plz make nuke creeper =)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">777</dc:creator><pubDate>Wed, 28 Mar 2012 23:24:24 -0000</pubDate></item><item><title>Re: OpenC1 &amp;#8211; A Carmageddon remake with PhysX</title><link>http://www.gamephys.com/game-physics/openc1-a-carmageddon-remake-with-physx/#comment-475783521</link><description>&lt;p&gt;Nice Work! I like the physics and particle effects. The overall gameplay runs well and I like the car movement. Is that a red batmobile in the YouTube video? Kudos to you... :-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jordon Mcclain</dc:creator><pubDate>Sun, 25 Mar 2012 08:51:47 -0000</pubDate></item><item><title>Re: OpenCL GPU rigid body Simulation 110k bodies in real-time on a Radeon 7970</title><link>http://www.gamephys.com/game-physics/opencl-gpu-rigid-body-simulation-110k-bodies-in-real-time-on-a-radeon-7970/#comment-475707570</link><description>&lt;p&gt;now they need to make a physics minecraft&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Blood_Dune</dc:creator><pubDate>Sun, 25 Mar 2012 03:50:29 -0000</pubDate></item><item><title>Re: GamePhys is Building a Dedicated PhysX test System</title><link>http://www.gamephys.com/game-physics/gamephys-is-building-a-dedicated-physx-test-system/#comment-474964407</link><description>&lt;p&gt;Great blog. Nice to see someone is writing about physx.&lt;br&gt;Wonder how 430 would do. It seems like a great candidate considering its price.&lt;br&gt;I see it's a 64-bit version. Might be interesting to test a 128-bit one too, to see if memory bandwidth makes any difference.&lt;br&gt;Also it might not be a bad idea to throw in a 440 into the mix, GDDR3 and/or GDDR5 versions.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andre</dc:creator><pubDate>Fri, 23 Mar 2012 21:33:52 -0000</pubDate></item><item><title>Re: GamePhys is Building a Dedicated PhysX test System</title><link>http://www.gamephys.com/game-physics/gamephys-is-building-a-dedicated-physx-test-system/#comment-474025270</link><description>&lt;p&gt; I was just read the thread over at &lt;a href="http://ngohq.com" rel="nofollow"&gt;ngohq.com&lt;/a&gt; and this is disappointing news :( hopefully somebody continues work on it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark</dc:creator><pubDate>Thu, 22 Mar 2012 18:37:07 -0000</pubDate></item><item><title>Re: GamePhys is Building a Dedicated PhysX test System</title><link>http://www.gamephys.com/game-physics/gamephys-is-building-a-dedicated-physx-test-system/#comment-473722472</link><description>&lt;p&gt;but the problem is Gen-L stop working on hybrid physx mod and version 1.05ff is not work with the lastest physx software and nvidia driver anymore.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rhlovers</dc:creator><pubDate>Thu, 22 Mar 2012 12:23:43 -0000</pubDate></item><item><title>Re: GamePhys is Building a Dedicated PhysX test System</title><link>http://www.gamephys.com/game-physics/gamephys-is-building-a-dedicated-physx-test-system/#comment-470648410</link><description>&lt;p&gt; Hopefully this weekend I will be putting it together and doing some basic testing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark</dc:creator><pubDate>Tue, 20 Mar 2012 18:18:50 -0000</pubDate></item><item><title>Re: GamePhys is Building a Dedicated PhysX test System</title><link>http://www.gamephys.com/game-physics/gamephys-is-building-a-dedicated-physx-test-system/#comment-470182609</link><description>&lt;p&gt;Very interesting to see in action on this test. I have heard of such a cooperative hardware. Waiting for the confirmation test. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nao_freak</dc:creator><pubDate>Tue, 20 Mar 2012 09:41:30 -0000</pubDate></item><item><title>Re: Sapphire ATI Radeon 5870 + 9800GT Hybrid PhysX setup Video</title><link>http://www.gamephys.com/game-physics/sapphire-ati-radeon-5870-9800gt-hybrid-physx-setup-video/#comment-457963552</link><description>&lt;p&gt;hello...&lt;br&gt;i use ati 6770 nd i want to know that do i have to install one more gpu of nvdia  in my motherboard for inatalling physx my email adress is krack.jack10@gmail.com plz reply &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Krack Jack</dc:creator><pubDate>Tue, 06 Mar 2012 12:50:18 -0000</pubDate></item><item><title>Re: New Unreal 1 PhysX Mod Video</title><link>http://www.gamephys.com/game-physics/new-unreal-1-physx-mod-video/#comment-438007020</link><description>&lt;p&gt;Shivaxi didn't make the PhysX mod for Unreal;  .:..:(aka dots) did. Shivaxi just took the time to implement some of the PhysX features into the actors. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">[]KAOS[]Casey</dc:creator><pubDate>Mon, 13 Feb 2012 15:44:39 -0000</pubDate></item><item><title>Re: OpenC1 &amp;#8211; A Carmageddon remake with PhysX</title><link>http://www.gamephys.com/game-physics/openc1-a-carmageddon-remake-with-physx/#comment-435111228</link><description>&lt;p&gt;Should have used Bullet instead for real OpenSource.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Facepalm</dc:creator><pubDate>Fri, 10 Feb 2012 03:57:26 -0000</pubDate></item><item><title>Re: Crysis 2 Mass Physics Mod is Awesome</title><link>http://www.gamephys.com/game-physics/crysis-2-mass-physics-mod-is-awesome/#comment-428868712</link><description>&lt;p&gt;Have you made any more progress on this mod? let me know!&lt;/p&gt;

&lt;p&gt;Mark-&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark076h</dc:creator><pubDate>Fri, 03 Feb 2012 15:36:18 -0000</pubDate></item><item><title>Re: Crysis 2 Mass Physics Mod is Awesome</title><link>http://www.gamephys.com/game-physics/crysis-2-mass-physics-mod-is-awesome/#comment-427999484</link><description>&lt;p&gt;thank you! :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MasterGod</dc:creator><pubDate>Thu, 02 Feb 2012 15:00:35 -0000</pubDate></item><item><title>Re: OpenCL GPU rigid body Simulation 110k bodies in real-time on a Radeon 7970</title><link>http://www.gamephys.com/game-physics/opencl-gpu-rigid-body-simulation-110k-bodies-in-real-time-on-a-radeon-7970/#comment-424651815</link><description>&lt;p&gt;&lt;a href="http://www.youtube.com/user/erwincoumans" rel="nofollow"&gt;http://www.youtube.com/user/er...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark076h</dc:creator><pubDate>Mon, 30 Jan 2012 16:46:30 -0000</pubDate></item><item><title>Re: OpenCL GPU rigid body Simulation 110k bodies in real-time on a Radeon 7970</title><link>http://www.gamephys.com/game-physics/opencl-gpu-rigid-body-simulation-110k-bodies-in-real-time-on-a-radeon-7970/#comment-424416361</link><description>&lt;p&gt;youtube user? &lt;a href="http://en.wikipedia.org/wiki/Bullet_(software)" rel="nofollow"&gt;http://en.wikipedia.org/wiki/B...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Billy Zelsnack</dc:creator><pubDate>Mon, 30 Jan 2012 12:09:42 -0000</pubDate></item><item><title>Re: Havok Physics Based Spin Tires Makes Off Road Driving More Realistic And Very Difficult</title><link>http://www.gamephys.com/game-physics/havok-physics-based-spin-tires-makes-off-road-driving-more-realistic-and-very-difficult/#comment-424230943</link><description>&lt;p&gt;my graphics ist bad&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ryudha26</dc:creator><pubDate>Mon, 30 Jan 2012 06:38:09 -0000</pubDate></item><item><title>Re: PhysX Destructible: UDK Rigid Body Collision Destruction Tutorial And Destruction Video</title><link>http://www.gamephys.com/game-physics/physx-destructible-udk-rigid-body-collision-destruction-tutorial-and-destruction-video/#comment-423370837</link><description>&lt;p&gt;Most annoying video every. Constant breathing out through the nose and slopping.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Test</dc:creator><pubDate>Sat, 28 Jan 2012 20:15:48 -0000</pubDate></item></channel></rss>
